"Through the Darkest of Times"

Videogames on History of the Contemporary Worlds

Authors

  • Manuel Fernández Santos Universidad de Oviedo

Keywords:

GBL, constructivism. Mechanics, COVID-19

Abstract

Videogames are a cultural product whose teaching abilities have been proved, but its implementation still finds some criticism. However, potentialities of this mean are considerable, mainly in its appropriateness for connecting with younger generations and to favor the establishment of knowledge structures that relate abstract notions with concrete facts. Therefore, throughout this work, we will try to offer a series of examples to work on the subject History of the Contemporary World, of first bachelor’s degree, applying our own didactic methodology: Game-Based Learning.

Published

2021-11-30

How to Cite

Fernández Santos, M. (2021). "Through the Darkest of Times": Videogames on History of the Contemporary Worlds. E-Tramas, (10), 14–34. Retrieved from http://e-tramas.fi.mdp.edu.ar/index.php/e-tramas/article/view/90

Issue

Section

Artí­culos