"Through the Darkest of Times"
Videogames on History of the Contemporary Worlds
Keywords:
GBL, constructivism. Mechanics, COVID-19Abstract
Videogames are a cultural product whose teaching abilities have been proved, but its implementation still finds some criticism. However, potentialities of this mean are considerable, mainly in its appropriateness for connecting with younger generations and to favor the establishment of knowledge structures that relate abstract notions with concrete facts. Therefore, throughout this work, we will try to offer a series of examples to work on the subject History of the Contemporary World, of first bachelor’s degree, applying our own didactic methodology: Game-Based Learning.
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Copyright (c) 2021 Manuel Fernández Santos
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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